Level Up!: The Guide to Great Video Game Design by Scott Rogers
Author:Scott Rogers [Rogers, Scott]
Language: eng
Format: epub, pdf
Published: 2014-05-04T04:00:00+00:00
2. As a result of the above, it offers a player the quickest positive response feedback loop.
The player does an action (hitting, shooting), sees the immediate result (enemy is killed by attack), which grants a reward (experience, money, power-up). This elegant feedback loop allows for quick and frequent player-to-world interaction. It’s Freud’s pleasure principle117 in practice. Ring the bell, a reward is gained. Why stop ringing the bell?
Another reason why violence is common in video games is that other human interactions like conversation, romance, comedy and manipulation are hard to recreate in games! The result is (a) alternate methods of gameplay aren’t explored by development teams as often as violent ones. (b) Because game players tend to buy the same types of games over and over, (c) publishers find that newer styles of play are harder to sell.118 (d) Parents and other social groups who mean well don’t always find out all of the facts before leaping to the assumption that all video games are violent.
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